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Design lessons from the procedural puzzle pieces of <i>Remnant II</i>
Published on September 21, 2023
Remnant II
creative director David Adams discusses the path to making games as replayable as possible through procedural generation.
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Other news
Lower Decks Is Making More Room for Its Underused Characters
September 21, 2023
Even four seasons in, it’s not a difficult argument to make that for all its aims of being a show with four primary characters, Lower Decks has been most focused, and at its strongest, on two of those characters in particular. But season four is working on a lot of the show’s weaknesses, and this week it takes that…Read more...
Embracer says it spends more money on platforms than game development
September 21, 2023
CEO Lars Wingefors thinks revenue programs like Epic Games' First Run program can help developers reduce the cost of bringing their games to storefronts.